Tuesday, October 25, 2016

Shape and Animation Plans for OZ

While my team focused on shape, I was told to pay attention to how the characters would move. We want the witch to move like a serpent's shadow. We want to give her entire body an S curve that would follow her head while still holding the bent over stance. The example of AKU is over expressed however it is the best way to describe what we mean.
Of course the witch will not be able to move this freely but we are going for a loose smooth movement. Almost like water but sticking to her bone structure.
The GIF above is the best example I have of how we want the witch to move.
For the monkeys, we want them to move like they were manufactured soulless creature that need to be kept in line. The Jockey from "Left 4 Dead 2" has this movement we are looking for. We want the monkeys to be hunched over and be animated almost as if it is painful and difficult to move.

1 comment:

  1. I really like the research that was done in this round, I wish the work would show up in the groups work. Make sure you get a bigger voice for what is needed for animation and shapes for motion.