Monday, October 31, 2016

Toon Shader and Toon Outlines


Indoor stones for the castle, boulders for outside the castle, the witches throne and a torch for the decor. All using toon shader and toon outline.

Tuesday, October 25, 2016

Shape and Animation Plans for OZ

While my team focused on shape, I was told to pay attention to how the characters would move. We want the witch to move like a serpent's shadow. We want to give her entire body an S curve that would follow her head while still holding the bent over stance. The example of AKU is over expressed however it is the best way to describe what we mean.
Of course the witch will not be able to move this freely but we are going for a loose smooth movement. Almost like water but sticking to her bone structure.
The GIF above is the best example I have of how we want the witch to move.
For the monkeys, we want them to move like they were manufactured soulless creature that need to be kept in line. The Jockey from "Left 4 Dead 2" has this movement we are looking for. We want the monkeys to be hunched over and be animated almost as if it is painful and difficult to move.

Monday, October 24, 2016

Tuesday, October 18, 2016

2D Class Week 08 Artist Discovery

As an art team we are being tasked with redesigning The Lion, The Scarecrow, The Tin Man and The With and her Flying Monkeys. There have been 4 teams that have been created (6 members per team) and each team is assigned to take on the challenge of redesigning the characters along with designing the world that surrounds these characters. So as you progress through the world and you encounter each one of the aforementioned characters, the world surroundings will change visually to accommodate that characters area. We have organized our concept in this stage.

Tuesday, October 11, 2016

Monday, October 10, 2016

Bake Maps and Digital Painting for a Prop

I baked a map in Substance Painter,with various painting and material tools inside of Substance Painter I finished my final design for the prop.