For this round I worked on level design and added more assets to the seen. The images you see are not in game but were grouped and designed to easily be place into the real seen. I modeled and animated some of the thorns in this seen. I also modeled the rocks around the entrance and around the bridge. Then I made the distant spiky rocks so they can be placed into the seen to give the illusion of space. That this castle isn't just floating in space, that there is a larger world out there.
Tuesday, November 29, 2016
Tuesday, November 22, 2016
2D Week 13: Group Project Concept Round (Value Pass 02)
For this week I added more assets and animations into the game. These included a monkey looking down off a ledge, floating books and potions and an animation of potions that revolve around something. These animations are subtle but they are very important when trying to add life into the seen.
I also helped place assets into the seen on the bridge.
I also helped place assets into the seen on the bridge.
Wednesday, November 16, 2016
Tuesday, November 15, 2016
Concept Round (Value Pass 01)
For this round I was told to simply create assets for the scene to fill space. I was told to make the scene come to life, create animations to give it movement and the assets need to not stand out too much. These assets were designed to not distract the player, however assets like these are defiantly needed in empty scenes.
Monday, November 14, 2016
Tuesday, November 8, 2016
Concept Round
I created some thumbnails for the flying monkeys in our game. In each one, I completely cleared my mined and changed my approach in order to have a variety of concepts. However, at the same time, holding on to that mindless characteristic we know we want to portray.
Subscribe to:
Posts (Atom)