Saturday, December 10, 2016

Figure Drawing

About 6 hours of work. Graphic painting (Miss Mystie) for figure drawing.

Model contact info: http://www.missmystie.book.fr/
The drawing below is about 30 minutes of work
The drawing below is about 30 minutes of work

Tuesday, December 6, 2016

2D Week 15: Group Project Concept

For this week, I was told to add a flying monkey animation and floating vials into the seen. And just to add more to the space, I also helped model some other assets that related to the concept of a witch that were then implemented into the seen.

Tuesday, November 29, 2016

2D Week 14: Group Project Concept

For this round I worked on level design and added more assets to the seen. The images you see are not in game but were grouped and designed to easily be place into the real seen. I modeled and animated some of the thorns in this seen. I also modeled the rocks around the entrance and around the bridge. Then I made the distant spiky rocks so they can be placed into the seen to give the illusion of space. That this castle isn't just floating in space, that there is a larger world out there.

Tuesday, November 22, 2016

2D Week 13: Group Project Concept Round (Value Pass 02)

For this week I added more assets and animations into the game. These included a monkey looking down off a ledge, floating books and potions and an animation of potions that revolve around something. These animations are subtle but they are very important when trying to add life into the seen.

I also helped place assets into the seen on the bridge.

Wednesday, November 16, 2016

Tuesday, November 15, 2016

Concept Round (Value Pass 01)

For this round I was told to simply create assets for the scene to fill space. I was told to make the scene come to life, create animations to give it movement and the assets need to not stand out too much. These assets were designed to not distract the player, however assets like these are defiantly needed in empty scenes.

Tuesday, November 8, 2016

Concept Round

I created some thumbnails for the flying monkeys in our game. In each one, I completely cleared my mined and changed my approach in order to have a variety of concepts. However, at the same time, holding on to that mindless characteristic we know we want to portray.

Monday, October 31, 2016

Toon Shader and Toon Outlines


Indoor stones for the castle, boulders for outside the castle, the witches throne and a torch for the decor. All using toon shader and toon outline.

Tuesday, October 25, 2016

Shape and Animation Plans for OZ

While my team focused on shape, I was told to pay attention to how the characters would move. We want the witch to move like a serpent's shadow. We want to give her entire body an S curve that would follow her head while still holding the bent over stance. The example of AKU is over expressed however it is the best way to describe what we mean.
Of course the witch will not be able to move this freely but we are going for a loose smooth movement. Almost like water but sticking to her bone structure.
The GIF above is the best example I have of how we want the witch to move.
For the monkeys, we want them to move like they were manufactured soulless creature that need to be kept in line. The Jockey from "Left 4 Dead 2" has this movement we are looking for. We want the monkeys to be hunched over and be animated almost as if it is painful and difficult to move.